Instantiating a Prefab does not Automatically Select it
rhuthCarb opened this issue · comments
Describe the bug
When you instantiate a prefab it is not automatically selected, and since it doesn't place it where you click you either need to find the object in the outliner or in the scene to begin moving it. In Lumberyard when you instantiate a slice its selected already so you can place it immediately. In a large scene it can be impossible to find the object in the outliner
Assets required
any asset
Steps to reproduce
Steps to reproduce the behavior:
- right click
- instantiate prefab
- select prefab
- find then Select prefab
Expected behavior
An instantiated prefab should be automatically selected when created
Actual behavior
Instantiated prefabs need to be manually selected when brought into a level
Screenshots/Video
Recording.2024-04-12.185826.mp4
Found in Branch
https://github.com/carbonated-dev/o3de
Commit ID from o3de/o3de Repository
custom engine version 2310.2
SHA e22213e
Desktop/Device (please complete the following information):
Device: [PC]
OS: [Windows]
Version [11]
CPU [13th Gen Intel(R) Core(TM) i7-13700K 3.40 GHz]
GPU [NVidia RTX 3070]
Memory [64GB]
Additional context
Add any other context about the problem here.