o3de / o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Home Page:https://o3de.org

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Instantiating a Prefab does not Automatically Select it

rhuthCarb opened this issue · comments

Describe the bug
When you instantiate a prefab it is not automatically selected, and since it doesn't place it where you click you either need to find the object in the outliner or in the scene to begin moving it. In Lumberyard when you instantiate a slice its selected already so you can place it immediately. In a large scene it can be impossible to find the object in the outliner

Assets required
any asset

Steps to reproduce
Steps to reproduce the behavior:

  1. right click
  2. instantiate prefab
  3. select prefab
  4. find then Select prefab

Expected behavior
An instantiated prefab should be automatically selected when created

Actual behavior
Instantiated prefabs need to be manually selected when brought into a level

Screenshots/Video

Recording.2024-04-12.185826.mp4

Found in Branch
https://github.com/carbonated-dev/o3de

Commit ID from o3de/o3de Repository
custom engine version 2310.2
SHA e22213e

Desktop/Device (please complete the following information):

Device: [PC]
OS: [Windows]
Version [11]
CPU [13th Gen Intel(R) Core(TM) i7-13700K 3.40 GHz]
GPU [NVidia RTX 3070]
Memory [64GB]

Additional context
Add any other context about the problem here.