Texture atlas support
nwpointer opened this issue · comments
Texture atlas are single files with multiple textures in them. This will be helpful if you are nearing the 16 texture per material limit or trying to reduce total number of files downloaded
Detect if there are any duplicate textures
generate a maping reference
[surface]: {
normal: {
physicalTexture: map*
offset: [x,y]
size: [x,y]
}
}
for duplicates, the offset and size will be unnessisary
in the shader create a :
- uTextures[16]
- uTextureMap[surfaces.length]
- uTextureOffset[surfaces.length]
- uTextureSize[surfaces.length]
Instead of using atlases opted for the simpler TextureArrays built into webgl.
shipped with #30