nvrmind / AnimVRUnityToolkit

Bring your AnimVR creations into Unity

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Multiple compilation errors on import

SamuelAB opened this issue · comments

Hello,

I'm trying to import the AnimVR unity SDK along with some other asset packages, and am encountering multiple compilation issues. More specifically:

Assertion failed: Assertion failed on expression: 'm_CurrentEntriesPtr != NULL && m_IsGettingEntries' 0x00000001412F15D6 (Unity) StackWalker::GetCurrentCallstack 0x00000001412F214F (Unity) StackWalker::ShowCallstack 0x00000001411B11C0 (Unity) GetStacktrace 0x00000001406DA453 (Unity) DebugStringToFile 0x00000001406DAC31 (Unity) DebugStringToFile 0x000000014110E194 (Unity) EditorMonoConsole::GetEntryInternal 0x0000000141362C50 (Unity) LogEntries_CUSTOM_GetEntryInternal 0x0000000045C4BD4D (Mono JIT Code) (wrapper managed-to-native) UnityEditor.LogEntries:GetEntryInternal (int,UnityEditor.LogEntry) 0x0000000045C3F16F (Mono JIT Code) [ConsoleWindow.cs:676] UnityEditor.ConsoleWindow:OnGUI () 0x00000000029D7672 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FF8E0B664AF ((<unknown>)) 0x00007FF8E0AB8A19 ((<unknown>)) 0x00007FF8E0ABEF27 ((<unknown>)) 0x00007FF8E0A7D34F ((<unknown>)) 0x00000000029A0AB7 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) 0x000000000299EC12 (Mono JIT Code) [MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) 0x0000000002A5465F (Mono JIT Code) [MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[]) 0x0000000020F6EED5 (Mono JIT Code) [HostView.cs:295] UnityEditor.HostView:Invoke (string,object) 0x0000000020F6ED7A (Mono JIT Code) [HostView.cs:288] UnityEditor.HostView:Invoke (string) 0x00000000425D5C0E (Mono JIT Code) [HostView.cs:255] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) 0x00000000425C62D3 (Mono JIT Code) [DockArea.cs:387] UnityEditor.DockArea:OldOnGUI () 0x00000000425B1298 (Mono JIT Code) [IMGUIContainer.cs:179] UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event) 0x00000000425B04C8 (Mono JIT Code) [IMGUIContainer.cs:333] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event) 0x0000000020F61DC8 (Mono JIT Code) [IMGUIContainer.cs:317] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase) 0x0000000020F5A09F (Mono JIT Code) [EventDispatcher.cs:459] UnityEngine.Experimental.UIElements.EventDispatcher:PropagateEvent (UnityEngine.Experimental.UIElements.EventBase) 0x0000000020F57B2A (Mono JIT Code) [EventDispatcher.cs:340] UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel) 0x000000004258354F (Mono JIT Code) [UIElementsUtility.cs:251] UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel) 0x000000004258301B (Mono JIT Code) [UIElementsUtility.cs:78] UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr) 0x0000000042582B3D (Mono JIT Code) [GUIUtility.cs:175] UnityEngine.GUIUtility:ProcessEvent (int,intptr) 0x0000000042582CFE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) 0x00007FF8E0B664AF ((<unknown>)) 0x00007FF8E0AB8A19 ((<unknown>)) 0x0000000140A2EAEC (Unity) scripting_method_invoke 0x0000000140A2243A (Unity) ScriptingInvocation::Invoke 0x0000000140A234EA (Unity) ScriptingInvocation::Invoke<bool> 0x000000014028278E (Unity) IMGUIScriptingClasses::ProcessEvent 0x000000014112A2AF (Unity) GUIView::ProcessRetainedMode 0x00000001413F9748 (Unity) GUIView::OnInputEvent 0x000000014112A193 (Unity) GUIView::ProcessInputEvent 0x00000001413F1715 (Unity) GUIView::ProcessEventMessages 0x00000001413FB70A (Unity) GUIView::GUIViewWndProc 0x00007FF93247B85D (USER32) CallWindowProcW 0x00007FF93247B1EF (USER32) DispatchMessageW 0x000000014140EAB0 (Unity) MainMessageLoop 0x00000001414103B5 (Unity) WinMain 0x0000000141E643A8 (Unity) __tmainCRTStartup 0x00007FF932C61FE4 (KERNEL32) BaseThreadInitThunk 0x00007FF932D9EFC1 (ntdll) RtlUserThreadStart

ArgumentException: Value does not fall within the expected range. SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit.LanguageOf (SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit unit) SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit.CompilationUnits (System.String method) SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit.CompilationUnits () SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder..ctor () SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder.CreateSolutionFromAssetDatabase () SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator.GenerateProject () SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor.OnPreGeneratingCSProjectFiles () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.AssetPostprocessingInternal.OnPreGeneratingCSProjectFiles () (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:61) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:189) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.SyncIfNeeded (IEnumerable1 affectedFiles) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:178)
UnityEditor.SyncVS.PostprocessSyncProject (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at C:/buildslave/unity/build/Editor/Mono/SyncProject.cs:177)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:31)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)`

Assets/MetaSDK/Meta/Reconstruction/Scripts/MetaReconstruction.cs(512,21): error CS1593: Delegate System.Threading.ParameterizedThreadStart' does not take 0' arguments

Assets/MetaSDK/Meta/Reconstruction/Scripts/MetaReconstruction.cs(532,62): error CS1061: Type MeshData' does not contain a definition for Name' and no extension method Name' of type MeshData' could be found. Are you missing an assembly reference?

There are two additional errors concerning missing definitions for "Vertices" and "Triangles" within the MeshData type.

The other asset packages included in the project are the MetaSDK by metavision as well as TiltBrush.

Any guidance would be appreciated here.

Thanks,

Sorry for the late reply!

I haven't seen those errors before. What version of Unity are you using?

We're using Unity 2017.0f3.

Apologies for posting just the raw dump here. Some of these were caused specifically by the MetaSDK.

The MeshData errors seem to be caused by both the AnimVR and the MetaSDK packages declaring a MeshData class and not always instantiating the namespaced version.

We've worked around the issue by renaming the MeshData class in the AnimVR package to animVRMeshData as well as any instantiations. Since this required changing your package directly, it doesn't seem like the proper solution though.

We'll be opening a ticket on Meta's side with the same feedback.

Thanks!

@daseyb Any update on this? We'd love to continue making VR animations.

Regarding the error: I don't think it's coming from the Unity toolkit, looks like something is going wrong with the Unity <-> Visual Studio integration.

We are aware of the namespace issues, unfortunately it's not something we can fix right now. Renaming the classes will result in errors when you try to load a stage with an imported mesh.

If that's not a feature you are using though, renaming them on your end is probably the best solution until we can fix it properly.