GltfScene::computeSceneDimensions()
bacTlink opened this issue · comments
bacTlink commented
In gltfscene.cpp, when calculating the bounding box, valMin
is updated using locMin
. However, locMin
is not necessary the minimum after applying the worldMatrix
. valMin
should be updated using both locMin
and locMax
. valMax
has the same problem.
Martin-Karl Lefrançois commented
Thanks for spotting this, a fix is coming shortly.
Neil Bickford commented
Looks like Martin-Karl fixed this in ec45464 - thanks again for the issue report!