nutti / Magic-UV

Blender Add-on: Magic UV

Home Page:http://nutti.github.io/Magic-UV/

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Copy/Pasting a UV map from a mesh variant results in a distorted map

mystrdat opened this issue · comments

System Information

  • OS: Windows 10.0.19044
  • Blender version: 3.1.2
  • Add-on version: 6.5.0

Expected behavior
The target UV map is copied over to another mesh without distortions.

Description about the bug
In our project, we have succesfully used UV Copy/Paste feature for all other models with similar features, but for some reason the attached model has distortions when we copy the Wide map from the Wide mesh to the Base mesh. The vertex order is the same as you can see from the created Shape Key (using Join as Shapes).

Screenshots/Files [Optional]
blender_EvDpz90GnQ

uv-bug.zip

commented

@mystrdat

Sorry for the late reply.
Is it possible to share a base model?

Copy/Paste UV only refers UV coordinate not vertex coordinate.
So this is a bit weird behavior.

commented

@mystrdat

Sorry, I found the base mesh in the same .blend file.
I checked the UV coordinate and confirmed that this behavior is the expected one.

As I said on the previous post, Copy/Paste UV only refers UV coordinate not vertex coordinate.
So, the expected behavior is that the base mesh has the same UV coordinates as the wide mesh.
Considering the vertex coordinate is out of the feature.