nutti / Magic-UV

Blender Add-on: Magic UV

Home Page:http://nutti.github.io/Magic-UV/

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Align UV Cursor Behaviour Issues

gohde opened this issue · comments

Tested on Blender 2.92.0, install via preferences.
Windows 10 64-bit. amd cpu, nvidia graphics

Magic UV > Editor Enhancement > Align UV Cursor

Firstly it seems that "UV" and "UV (Selected)" seems to swapped in their behaviour. "UV (Selected)" seems to behave like "Texture" and "UV" aligns the cursor to the selected UV's.

Secondly aligning to a single selected vertex or edge does not seems to work, it needs full polygons.

2021-03-11 00_52_57-Blender

commented

@gohde

Thanks for your report. I fixed it.
Please note that when the selected vertex is located at the border of UV island with UV Sync Selection enabled, this feature still fails because of the Blender's specification.