Align UV Cursor Behaviour Issues
gohde opened this issue · comments
Tested on Blender 2.92.0, install via preferences.
Windows 10 64-bit. amd cpu, nvidia graphics
Magic UV > Editor Enhancement > Align UV Cursor
Firstly it seems that "UV" and "UV (Selected)" seems to swapped in their behaviour. "UV (Selected)" seems to behave like "Texture" and "UV" aligns the cursor to the selected UV's.
Secondly aligning to a single selected vertex or edge does not seems to work, it needs full polygons.