Tyler Koske's repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Bamboo-Sharp
A C# wrapper for Atlassian Bamboo
DODropletManager-OSX
A Digital Ocean droplets manager for OSX
FireBreath
Browser Plugin framework (NPAPI and ActiveX on Windows, Mac, and Linux)
grunt-msbuild
Grunt Plugin for MSBuild and XBuild
grunt-nuget
Grunt NuGet Interface - Create and publish your NuGet packages using GruntJS.
HipChat.net
C# wrapper for HipChat API (maintainers required!)
ispmonitor
utility to monitor internet availability
rabbitmq-website
RabbitMQ website and documentation guides
RefactoringEssentials
Refactoring Essentials for Visual Studio
smooth.foundations
Foundations for boosting programmer productiviy and writing clean, maintainable, allocation-free code in Unity.
unfinished-asteroids
An unfinished game for you to finish. There is an adventure waiting in the wiki