nulli0n / ExcellentCrates-spigot

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[Bug?] Left-Click to preview acts as Open Crate.

ClickErrorxD opened this issue · comments

commented

Using ExcellentCrates-5.2.1.jar and nightcore-2.5.2.jar, left-clicking on a crate to preview no longer works like it used to, it's more annoying than anything.

  1. If you have a key inside your inventory, and you go to left-click to view the contents of the crate for that key, it opens it.
  2. If you don't have a key in your inventory, the preview opens, but you get knocked back and the title messages saying you do not have a key.
    My current Click Actions:
    Click_Actions: SHIFT_RIGHT: CRATE_MASS_OPEN RIGHT: CRATE_OPEN LEFT: CRATE_PREVIEW

Nothing were changed in this. I'm unable to reproduce it and it works just fine for me as before.

commented

Imma tr

Nothing were changed in this. I'm unable to reproduce it and it works just fine for me as before.

I'll experiment a bit more. I noticed one of the crates i created after updating doesn't do it. This is so weird.

commented

Turns out, it's only while im OP'd. So I guess imma just not worry about it anymore.

Nothing were changed in this. I'm unable to reproduce it and it works just fine for me as before.

Hello,
today I tested the new version(ExcellentCrates-5.2.2.1.jar) on my server (1.20.4) and I have the same problem. When the opening animation is set on the case, it can't open multiple keys at once. However, when I set any animation, there is no problem.
Only the sound during the animation is about 30 times louder, as I open of course 30 keys at once.

commented

Nothing were changed in this. I'm unable to reproduce it and it works just fine for me as before.

Hello, today I tested the new version(ExcellentCrates-5.2.2.1.jar) on my server (1.20.4) and I have the same problem. When the opening animation is set on the case, it can't open multiple keys at once. However, when I set any animation, there is no problem. Only the sound during the animation is about 30 times louder, as I open of course 30 keys at once.

I gave up with the issues ngl, updating broke a lotta things.
For the sound, #179 I suggested something.