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Spitting spider causes damage with Force Field active

comradeshook opened this issue · comments

noxbugspiderspit

I'm pretty sure this is an old bug that happened in vanilla too, but it seems strange that an attack would actually cause more damage with Force Field active, when it's supposed to halve incoming damage. Maybe there's a minimum damage on it to prevent 1-damage attacks from being zeroed?

Playing on Windows, GOG version, v1.9.0 alpha 12.

I don't know how I feel about this. I just thought it was a feature to nerf FF. I'd rather these projectiles dealt damage in addition to slowing, but that's just my opinion.

That's an option too! I'd just like it to be consistent at least; either reduce damage or, if it's already 1, leave it unaffected, but it feels really weird that you actually take damage because of your supposed protection (... nevermind that the game makes basically no efforts to tell you that metal armour significantly increases the damage taken from electric attacks).
I'd be fine with making them just deal 1 damage with their spit instead of 0, that's hardly going to unbalance the game and it's probably a simpler fix. :V