Stephen Long's repositories
GolfGame
This is a golf game
ual_TheForce
Basic demo of pushing and pulling objects using the force - like in Star Wars
ual_MovementAndJetpack
VR movement in direction you are looking. Jetpack that moves you in the direction you are pointing
ual_TimeMechanics
VR project : Shows examples of slowing time (both constant and based on the speed of the player), along with examples of rewinding time
ual_AsyncLoad
An example of how to load a scene asynchronously. Also uses a radial load bar.
ual_RaycastActions
This project contains a number of different samples that show you how to do some useful things in Unity. There are a number of different scenes that show different functionality.
ual
VR samples and mechanics
UnityTutorial_PressurePad
Basic pressure pad functionaity with randomized color and randomized order each time.
UnityTutorial_BreadcrumbAI
Unity Breadcrumb AI tutorial. Associated with this tutorial : https://youtu.be/KM59xyeWpns
UnityTutorial_DotProduct
Unity project that shows how the dot product can be used to create basic AI. Accompanies this tutorial: https://youtu.be/b4Xsv85Mkhg
WaypointTutorial
Unity waypoint tutorial
gitignore
A collection of useful .gitignore templates
HazardViewer
360 Hazard Perception
football-manager
Automatically exported from code.google.com/p/football-manager
webrtc-native-to-browser-peerconnection-example
WebRTC native C++ to browser PeerConnection example
JanuaryGameJam
This is a game created by myself and Jamie Hegarty for the Global Game Jam in January. The game was made using Unity. The player must use help restore light to the world. The player controls both a human character and a number of magical orbs that can activate switches and help light the way. The game was made in one day and so the code is probably messy as the focus was on creating a complete project in a short timeframe as opposed to creating a game with the neatest code.
LostCasue_OculusRiftProject
Multiplayer Oculus Rift game
ProjectReports
This repo contains a number of reports that I wrote. These reports show how the Lost Cause multiplayer Oculus Rift project was researched and approached before work commenced.
Gaming
This repo controls the scripts for the AI in a game I made. There are a number of differetn enemies that all act differently. Descriptions are given in the scripts. Everything should be commented in detail.
Buddy_The_Dinosaur
Game where you and your AI companion Buddy, must traverse a number of dungeons in search of Buddy's eggs.
Buddy-The-Dinosaur-AI-Based-game-
A game where the player, along with a dinosaur companion called Buddy, must traverse dungeons to find all Buddies eggs. There are multiple different types of AI that you will have to defeat