nobuh / toyshader.gba

Toy Shader in TinyGo for Game Boy Advance.

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Use uint16 for RGBA values

nobuh opened this issue · comments

In int16, 255 * 255 / 255 must be convert to 5 * 255 / 255 * 51. This is not easy. Need to be fixed.

37ffe29 has changed all values and meanings. so this issue has to be rethink and should be closed