noahlange / arc-rpg

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arc

A cyberpunky tabletop RPG with an emphasis on verisimilitude and non-emphasis on specific setting stuff. Because seriously, just get Cities Without Number and use that. It's objectively better than whatever I could spin up.

Features

  • triangular character progression
    • for continuous, granular advancement without percentile dice
  • six stats, similar to d20
    • DEX, AGI, CON, INT, PER, CHA
  • skill-based, unopinionated re: classes
    • checks are d20, roll-under (blackjack rules)
    • degrees of success/failure
    • intuitive, granular skill progression
    • specialization vs. generalization
  • other stuff
    • crafting and modifications
    • robust, verisimilar hacking mechanic
    • stupidly-detailed firearms mechanics
    • wounds/healing mechanics
  • custom icon font

Icon font

There's an icon font (arc.ttf) living in the Unicode PUA between u+f100 and u+f200, mostly derived from mlorc, wildabeast, skoll and sbed's work on game-icons.

Range Icons
f100 - f107 dice
f110 - f115 damage types
f120 - f122 character stats
f123 - f134 resource + status tracks
f150 - f160 item stats

font repertoire

Vale

It uses Vale for linting. Once you've installed that, you can run npm install and it'll install the vale proselint package, along with prettier.

  • npm run format: runs prettier on everything in content and docs
  • npm run lint: runs Vale for text linting

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Language:TypeScript 100.0%