no-materials

no-materials

Geek Repo

Location:Berlin, Germany

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no-materials's repositories

kpcn

Learning-based partial point cloud completion system using kernel points convolution

Language:PythonStargazers:5Issues:2Issues:0

DeepSDF

Learning Continuous Signed Distance Functions for Shape Representation

Language:C++License:MITStargazers:2Issues:1Issues:0

Facial_Details_Synthesis

Photo-Realistic Facial Details Synthesis from Single Image (ICCV2019 Oral)

Language:C++License:MITStargazers:1Issues:1Issues:0

AcceleratedStereoscopicRendering

Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing

Language:C++License:NOASSERTIONStargazers:0Issues:1Issues:0

nix-templates

Some nix flake templates which I use

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rosalind-bioinformatics-toolset

Modular bioinformatics toolset

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SeqAnRef

Common How-Tos using the NGS C++ library SeqAn

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bevy

A refreshingly simple data-driven game engine built in Rust

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bevy-inspector-egui

Inspector plugin for the bevy game engine

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bevy-trait-query

adds trait queries to the bevy game engine

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bevy_egui

🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate

Language:RustLicense:MITStargazers:0Issues:1Issues:0

bevy_mod_picking

Picking and pointer events for Bevy.

License:Apache-2.0Stargazers:0Issues:0Issues:0

coma

Convolutional Mesh Autoencoders for Generating 3D Faces

Language:PythonLicense:NOASSERTIONStargazers:0Issues:1Issues:0

deep-geometric-prior

The reference implementaiton for the paper "Deep Geometric Prior for Surface Reconstruction"

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difftaichi

10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)

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DISN

(latest updates and bug fixed) DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction

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KPConv

Kernel Point Convolutions

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mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

Language:C++License:NOASSERTIONStargazers:0Issues:1Issues:0

neuralvolumes

Training and Evaluation Code for Neural Volumes

Language:PythonLicense:NOASSERTIONStargazers:0Issues:1Issues:0

pcl2pcl-gan-pub

Unpaired Point Cloud Completion on Real Scans using Adversarial Training

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pcn

Code for PCN: Point Completion Network in 3DV'18 (Oral)

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qdrant-rust-client

Rust client for Qdrant vector search engine

License:Apache-2.0Stargazers:0Issues:0Issues:0

raft-rs

Raft distributed consensus algorithm implemented in Rust.

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ray-tracing-gallery

A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends

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rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU code 🚧

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SamplinSafari

Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.

Language:C++License:BSD-3-ClauseStargazers:0Issues:1Issues:0

SMesh

A polygon mesh manipulation library based on the Surface Mesh structure

License:MPL-2.0Stargazers:0Issues:0Issues:0

Werkflow

late night work

License:GPL-3.0Stargazers:0Issues:3Issues:0