object properties displayed incorrectly
nmosier opened this issue · comments
Object properties are displayed incorrectly in the debugger, namely in the "print object command". For example, in Zork I, at the start of the game, printing object 2:
> PO02
prints properties
12, 0e, 09, 11, 0a, 04,
These are obviously incorrect since properties should always appear in descending order.
According to infodump
, the starting properties should be 18, 17
.
However, the emulator seems to iterate through object properties fine, so it seems to be a bug in the debugger object property printing routine.