Nicolas Guillemot's repositories
trianglebin
Experimenting with how triangles are binned by the rasterizer
ProgrammablePulling
Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)
LateLatching
Comparing passing mouse coords to shader by late latching vs. by glUniform
OpenGL-on-DXGI
How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window
PipelineSet
D3D12 Root Signature/Pipeline State Object live-reloading
live_reload_test
demonstration of live reloading
ContentExporterMSBuild
Build sdkmesh files from fbx by simply adding them to your VS project
MetalDocsToAnki
Converts Apple's Metal documentation into a CSV suitable for Anki import
webgl-template
basic webgl application
EventMutex
Proposed lock-free mutex
progress_gauntlet
testing forward progress
tbb_future_cont
Test implementation of TBB Task DAGs where successors are specified after predecessors
UnwindCppExceptions
Custom C++ exceptions using unwind
ACM-SIG-Template-2017
ACM SIG Template, cleaned up a bit (main added, dir for images)
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
embree-renderer
Embree Example Renderer
glowing-telegram
Implementation of ARAP (as-rigid-as-possible) surface deformation