Nithin Pranesh's repositories

Althea

Althea is a glTF-based rendering engine built in Vulkan.

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Pies

Pies is a constraint- and particle-based, soft-body physics engine.

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PiesForMaya

Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya.

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MRI-Imaging

GPU implementation of marching cubes to reconstruct MRI scans and other voxelized data in 3D.

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Quadcopter-PID-Controller

Simulated stability control and simple autopilot (hold position, hold altitude, and hold heading). Made in Unity. I only included the scripts I wrote and the quadcopter model to avoid the clutter.

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StableFluids

A 2D incompressible fluid simulation based on "Stable Fluids" by Jos Stam.

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3x3_SVD_CUDA

Fast CUDA 3x3 SVD

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Drifty-Cars

Top-down Car Game

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FireSim

Real-time and interactive 2D fluid simulation. Includes implementations of semi-Lagrangian advection, buoyancy, vorticity, boundary conditions, and more.

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Floaty-Boats

Shallow water simulation with boats, buoyancy, and collisions.

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Heightmap-Rendering

Heightmap rendering and visualization of numerical line integration on a heightfield.

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Kinect-Rendering

Project to explore the mapping and rendering of raw data retrieved using a Microsoft Kinect sensor.

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Path-Tracer

Monte-Carlo path tracer based on the previous Raytracer project.

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eigen

This is a mirror of the latest stable version of Eigen.

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Raytracer

GPU implementation of a generalized raytracer with support for arbitrary meshes and lighting configurations.

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Rigid-Bodies-2D

The constraint definitions and solver for a 2d rigid bodies simulation program. I lost most of the code to this project in a tragic Git rebase accident (lol), this is what was left.

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