mouse turing sometimes not working
Lioncky opened this issue · comments
Lioncky commented
Validation
- Game has been updated to the latest RE4HD release (v1.1: https://www.re4hd.com/?p=9552)
- Data has been validated with SFV (a guide to using QuickSFV is available at that link, use that with this 1.1 SFV: BIO4-HDProject1.1-SFV.zip)
Describe your issue here (drag+drop ZIP to attach it)
under investigation
Lioncky commented
pInput->raw_mouse_delta_x() == 0 ?
Lioncky commented
// raw_input_window->second == 0x768
if (raw_input_window == s_raw_input_windows.end() || (raw_input_window->second & RIDEV_NOLEGACY) == 0)
break; // Input is already handled (since legacy mouse messages are enabled), so nothing to do here
Lioncky commented
Result:
This situation was caused by play with unfull-window and moved the window, the message will be banned.
I don't known more about 'input.cpp', so this just for reference
if (raw_input_window == s_raw_input_windows.end())
break; // we don't need to boost here, message is message
// tested: when 'raw_input_window->second & RIDEV_NOLEGACY'
// the speed needs to double to be the same as before