Nikola Yordanov (Nikims)

Nikims

Geek Repo

Location:Sofia, Bulgaria

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Nikola Yordanov's repositories

Js-tower-defense-game

A js tower defense game with canvas

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MandelBrotjs

Mandelbrot set with canvas

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SDRWave-js-SPGE

This is a work in progress repository on my upcoming diploma work at school.

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Particle-Js

A quick particle system created in ~20 minutes in js

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Raymarching-js

An implementation of 2d sphere raymarching made in javascript and canvas

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cosine-interpolation

A simple js implementation of cosine interpolation

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DFT-sweep

A frequency sweep visualized by discrete fourier transform

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interpolated-value-noise

lerped value noise for 2d terrain generation

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js-flow-field

a flow field made from a a perlin noise randomized vector field

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JS-wave-propagation

Simulation of wave propagation using a spring model

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neural-cellular-automata-worms

Running the float matrix through a predermined convolution and an activation function makes worms :)

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Neural-Network-from-scratch

A simple 3 layer neural network made from scratch, programmed in vanilla JS. it classifies the probability that a square is red or green, trained with a genetic algorhitm

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Optimal-terrain-for-given-wheel

Given a wheel shape in the form of a closed loop and an axle position, this visualizes the optimal terrain for that wheel to roll on

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particle-based-pathfinding

particle based pathfinding system made as a joke

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quadtree-image

needs to be run in a server because of canvas pixel manipulation

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ray-cast

A wolfenstein styled raycaster with js

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slime-mold-simulation

Slime mold simulation using agents that leave pheromone trails and steer in the direction of highest pheromone intensity. Diffusion added with lerped box blur kernel

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slitherio-clone-WIP-

An unfinished clone of the game slither.io

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Wave-function-collapse-terrain-generation

Terrain generation using the wave function collapse algorhitm

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