nielsdelestinne / boardgame.io

State management and more for turn based games.

Home Page:http://boardgame.io/

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boardgame.io

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Full Documentation: link

The goal of this framework is to allow a game author to essentially translate the rules of a game into a series of simple functions that describe how the game state changes when a particular move is made, and the framework takes care of the rest. You will not need to write any networking or backend code.

Features

  • State Management: Game state is managed seamlessly across browser, server and storage automatically.
  • Prototyping: Debugging interface to simulate moves even before you render the game.
  • Multiplayer: All browsers connected to the same game are synced in real time with no refreshes required.
  • Game Phases: with different game rules (including custom turn orders) per phase.
  • Triggers: Automatic actions when certain game conditions are met.
  • Secret State: Secret information (like the opponent's cards) can be hidden from the client.
  • Logs: Game logs with the ability to time travel (viewing the board at an earlier state).
  • UI toolkit: React components for hex grids, cards, tokens etc.

Usage

Installation

$ npm install --save boardgame.io

Running examples in this repository

$ npm install
$ npm run examples

Changelog

See changelog.

Contributing

See the contributing guidelines.

Disclaimer

This is not an official Google product.

About

State management and more for turn based games.

http://boardgame.io/

License:MIT License


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