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Define a method called offer_rose
, which should take one argument named person
.
When called the method should puts
"Would you take this rose, person
, in exchange for giving an old beggar woman shelter from the bitter cold?"
Demonstrate calling the method, passing in "young prince" as the argument.
Write your code here:
def offer_rose person
puts "Would you take this rose, #{person}, in exchange for giving an old beggar woman shelter from the bitter cold?"
end
offer_rose "young prince"
Assume the following hash:
town = {
residents: ["Maurice", "Belle", "Gaston"],
castle: {
num_rooms: 47,
residents: "Robby Benson",
guests: []
}
}
Using Ruby, remove Belle from the town residents, and add her to the list of guests in the castle.
Write your code here:
town[:residents].delete 'Belle'
town[:castle][:guests].push 'Belle'
Assume you have an array of strings representing friend's names:
friends = ["Chip Potts", "Cogsworth", "Lumière", "Mrs. Potts"]
Using .each
AND string interpolation, produce output (using puts
) like so:
Belle is friends with Chip Potts
Belle is friends with Cogsworth
Belle is friends with Lumière
Belle is friends with Mrs. Potts
Write your code here:
friends.each do |friend|
puts "Belle is friends with #{friend}"
end
Create ruby classes for Animal
and Lion
.
Each Animal
should have:
- a
name
attribute - a
greet
instance method - Getter and setter for
name
Create a new Animal
instance with the name "Pumba"
Make the Lion
inherit from the Animal
class.
The Lion
class should have a pack
class variable that holds references to each instance created.
Each lion should have:
- a
king
attribute which is a boolean- If the instance's
name
isSimba
make theking
attribute true
- If the instance's
Create a new lion instance with the name simba
class Animal
attr_accessor :name
def initialize name
@name = name
end
def greet
puts "Rawr, my name is #{name}."
end
end
pumba = Animal.new "Pumba"
class Lion < Animal
attr_accessor :king
@@pack = []
def initialize name
super name
@@pack << self
puts @@pack
@name == "Simba" ? @king = true : @king = false
end
def self.pack
@@pack
end
end
simba = Lion.new "Simba"
Describe what an ERD is, and why we create them for applications. Also give an example what the attributes and relationships might be for the following entities (no need to draw an ERD):
- Genie
- Lamp
- Person
- Pet
Your answer:
An ERD is an Entity Relationship Diagram and it is used to visualize the interconnectedness between tables in a database. This helps us in many ways, some of which are being able to organize our thoughts for building a database or reviewing the structure of a database before making edits.
A genie would have a one-to-one relationship with a lamp. A lamp might have a one-to-many relationship with a person (e.g. one person might find many lamps). A pet would have a one-to-many relationship with a person as well since a pet would need a single registered owner. A pet would not have a relationship with a lamp or a genie -- unless it's a particularly awesome pet (see: Abu). A person could have a one-to-one relationship with a genie, but that relationship is potentially already accounted for via the person/lamp and genie/lamp connections.
Describe what a schema is, and how we represent a one-to-many relationship in a SQL database. If you need an example, you can use: people and wishes (one-to-many).
Your answer:
A schema is a tool in object-oriented programming used to categorize or templatize objects in a database. We define schemas with a name and structure after which its objects are modeled.
A one-to-many relationship is represented line between two objects with a broom/crows-feet on the "many" end. A person can make many wishes and a wish belongs to only one person, so visualizing the relationship between the two would have the broom/crows-feet next to 'wishes' and a line extending to 'people'.