The sandbox is a raycasting engine project (pseude 3d engine). You can play the current Version here.
- 1 Ambition
- 2 Current State
- 2.1 Rendering
- 2.2 Controls
- 2.3 Others
- 3 In Development
Sandbox is a in JavaScript and HTML Canvas developed raycast engine. Future gamemodes can be limitless. The main focus relays on a smooth game experience, versatile gamemodes.
Rendering of Walls, Sprites and Enemies. The resolution aswell as the FPS are high. Most of the problems of the earlier engines are fixed.
- Minimap
- Textured Walls
- Sprites
- Enemys from 8 Views
- Skybox
- Detect touch devices
- Touch joystick for moving for- and backwards and turn left or right
- Desktop mouse catching for turning x- and y axis, walking WASD
- FPS/Performance display: stats.js.
Implementing new features:
- Improving Mobile Performance
- In depth Rendering including Floors, Variable Height Walls, Doors / Windows
- Guns & Bullet holes in walls, Graffiti
- Sprite Animadtions, Grenades
Possible Gamemodes:
- Prop Hunt
- FPS
- Coop Survival
For online gameplay a main lobby serves as serverbrowser. You can meet up with people here and join public or create private servers. We'd like to implement a character or even weapon customisation.
Project is still in early development! -> New and improved projects available.