nialltl's starred repositories

UnityLibrary

:books: Library of all kind of scripts, snippets & shaders for Unity

umbrella

⛱ Broadly scoped ecosystem & mono-repository of 199 TypeScript projects (and ~180 examples) for general purpose, functional, data driven development

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Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Language:C#License:MITStargazers:3254Issues:88Issues:75

UnityGaussianSplatting

Toy Gaussian Splatting visualization in Unity

g9

Automatically Interactive Graphics 🖼✨💯

Language:JavaScriptLicense:MITStargazers:1947Issues:37Issues:4

swissgl

SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations.

Language:JavaScriptLicense:Apache-2.0Stargazers:1151Issues:11Issues:9

better-unity-webgl-template

A better default template for Unity WebGL

Language:HTMLLicense:CC0-1.0Stargazers:755Issues:28Issues:26

com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

Language:C#License:NOASSERTIONStargazers:730Issues:25Issues:89

taichi-nerfs

Implementations of NeRF variants based on Taichi + PyTorch

Language:PythonLicense:Apache-2.0Stargazers:726Issues:14Issues:31

com.unity.demoteam.mesh-to-sdf

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

Language:C#License:NOASSERTIONStargazers:597Issues:14Issues:15

Post-Processing

My Unity post processing pipeline and shaders

Language:ShaderLabLicense:MITStargazers:586Issues:9Issues:2

q5xjs

A small and fast alternative (experimental) implementation of p5.js

Language:JavaScriptLicense:UnlicenseStargazers:546Issues:21Issues:19

Markup-Attributes

A Unity Editor extension for customizing inspector layout with attributes.

Language:C#License:MITStargazers:288Issues:9Issues:22

WebGL-PIC-FLIP-Fluid

PIC/FLIP Fluid with WebGL

lily-pad

Real-time two-dimensional fluid dynamics simulations in Processing. Initiated by Dr G D Weymouth:

Language:ProcessingLicense:MITStargazers:161Issues:19Issues:14

atoMeow

Blue noise stippling in Processing

Language:GLSLLicense:MITStargazers:152Issues:6Issues:1

friends-and-lovers-license

what if code i wrote was only for the people i love?

sculpting-and-simulations-sample

Sample code that supplements the Sculpting And Simulations talk.

Language:C++License:NOASSERTIONStargazers:94Issues:14Issues:0

GrandGeoGrass-Public

Geometry grass shader for unity.

Language:C#License:MITStargazers:84Issues:3Issues:2

TinyVBD

A tiny version of VBD, focused on mass spring strand simulation.

Pixel-Sorting

Fake pixel sorting effect implemented with a compute shader in Unity.

Language:C#Stargazers:65Issues:2Issues:0

p5.patgrad

a p5.js library for adding gradients and repeating patterns to your sketches

Language:JavaScriptLicense:NOASSERTIONStargazers:58Issues:2Issues:2

csDelaunayUnity

GC free (non alloc) voronoi diagram for Unity

Language:C#Stargazers:57Issues:5Issues:0

FMOD-Unity-Tools

Audio implementation tools for FMOD and Unity

Language:C#License:MITStargazers:47Issues:4Issues:4

GAMES201

My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.

Dithering-Unity3d

Dithering algorithms for Unity3d

Language:C#Stargazers:21Issues:2Issues:0

pyasflip

Python implementation of the ASFLIP advection method

Language:PythonLicense:Apache-2.0Stargazers:3Issues:2Issues:0