rotation
Geniif opened this issue · comments
this is the situation if I use
position = new GpmWebViewRequest.Position
{
hasValue = true,
x = 0,
y = 0
},
size = new GpmWebViewRequest.Size
{
hasValue = true,
width = (int)(Screen.width * 1f),
height = (int)(Screen.height * 1f)
}, then when I rotate the screen nothing changes, the rotation only works if I use fullscreen, what should I do in this case, since the rotation does not work correctly and retains the initial position
Service
- WebView
- AssetManagement
- Communicator
- LogViewer
- Manager
- UI
- Profiler
- Adapter
- DLST
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Hello. @Geniif.
What are the rotation settings for the Unity player settings?
What values have you entered in the GpmWebViewRequest.Configuration?
Can you please provide a screenshot or video of the situation where the rotation is not working?
Thank you.
@taehyeon-nhn I solved the problem
@taehyeon-nhn I still need help, is there some function that monitors the user's use of the camera? I don't want to prompt the user for camera access when the view starts. I want to do this only when he needs it, like in native Android, if this is possible?