Package pongo2gin is a template renderer that can be used with the Gin web framework https://github.com/gin-gonic/gin it uses the Pongo2 template library https://github.com/flosch/pongo2
Requires Gin 1.2 or higher and Pongo2.
To use pongo2gin you need to set your router.HTMLRenderer to a new renderer instance, this is done after creating the Gin router when the Gin application starts up. You can use pongo2gin.Default() to create a new renderer with default options, this assumes templates will be located in the "templates" directory, or you can use pongo2.New() to specify a custom location.
To render templates from a route, call c.HTML just as you would with regular Gin templates, the only difference is that you pass template data as a pongo2.Context instead of gin.H type.
import (
"github.com/gin-gonic/gin"
"github.com/flosch/pongo2"
"github.com/robvdl/pongo2gin"
)
func main() {
router := gin.Default()
// Use pongo2gin.Default() for default options or pongo2gin.New()
// if you need to use custom RenderOptions.
router.HTMLRender = pongo2gin.Default()
router.GET("/", func(c *gin.Context) {
// Use pongo2.Context instead of gin.H
c.HTML(200, "hello.html", pongo2.Context{"name": "world"})
})
router.Run(":8080")
}
When calling pongo2gin.New() instead of pongo2gin.Default() you can use these custom RenderOptions:
type RenderOptions struct {
TemplateDir string // location of the template directory
ContentType string // Content-Type header used when calling c.HTML()
}
Templates will be cached if the current Gin Mode is set to anything but "debug", this means the first time a template is used it will still load from disk, but after that the cached template will be used from memory instead.
If he Gin Mode is set to "debug" then templates will be loaded from disk on each request.
Caching is implemented by the Pongo2 library itself.