nfour / js-to-ahk

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

(WIP) Simple AHK - A simple AHK transpiler

Write Javscript and produce .ahk scripts

This project is limited in scope to:

  • Set key bindings

  • Set keys to repeat

  • Set keys to toggle

  • A composition of the above

  • Purpose

  • Example

  • API

  • Why

Purpose

  • Gaming. Write macros for games to fine tune bindings and reduce RSI
  • Also useful for general simple desktop bindings
  • Composition. Compose existing AHK scripts and arbitrary snippets to manage your scripts programmatically.

Example

Gaming example

import { Ahk, repeatWhilePressed, toggleRepeatOnTap, toggleOnTap } from 'simple-ahk

Ahk()
  .IfWinActive('ahk_class my_game')
  .bind('LShift', 'Space')
  .bind( '$~LButton', repeatWhilePressed({ whilePressed: 'LButton', repeatKeys: ['LButton'] }))
  .bind('$~RButton', toggleRepeatOnTap({ whenTapped: 'RButton', repeatKeys: ['RButton'] }))
  .bind('$x', toggleOnTap({ whenTapped: 'x', toogleKeys: ['z'] }))
  .toFile('./myScript.ahk')


const myScript = Ahk()
  .SingleInstance('Force')
  .bind('LShift', 'Space')
  .toString()


Ahk()
  .raw(`
    #IfWinActive, ahk_class foobar

    LShift::Space
  `)
  .toFile('./myRawScript.ahk')

API

  • Ahk exposes a fluid interface.
  • Each method call pushes lines to the stack, so order matters.
const ahk = Ahk()

ahk.IfWinActive('ahk_class my_game')
// #IfWinActive, ahk_class my_game

ahk.bind('~LShift', 'Space')
// ~LShift::Space

ahk.raw(`~LButton::RButton`)
// ~LButton::RButton

ahk.toFile('./myScript.ahk')
// Writes the script to the path, which is relative to the initial file, `dirname(require.main.filename)`

ahk.toString() // Returns the script as as string.
/*
#IfWinActive, ahk_class my_game

~LShift::Space
~LButton::RButton
*/

ahk.stack // The current stack, as [[]]

Why

  • AHK is seems like the most dominant way of producing bindings in Windows effectively
  • AHK is a miserable language to work in
  • It's less complex to transpile to AHK than to use AHK libs, as the scope of this project is quite focused. The transpiled code can then be audited or checked out.

About


Languages

Language:TypeScript 100.0%