Got some compiling errors shown in the image when the simulator is iPhone 5s, OK on iPhone 5
LiLejia opened this issue · comments
Same errors here
same problem
tye this
line 35 for var i = 0; Float(i) < 2.0 + Float(self.frame.size.width) / Float(groundTexture.size().width * 2.0 ); ++i
line 72 var distanceToMove = Double(self.frame.size.width + 2.0 * pipeTextureUp.size().width);
I found that casting values to CGFloat
worked.
the same!
alright i merged #3 so this should be fixed