NeverSink (NeverSinkDev)

NeverSinkDev

Geek Repo

Location:Lübeck, Germany

Twitter:@NeverSinkDev

Github PK Tool:Github PK Tool

NeverSink's repositories

NeverSink-Filter

This is a lootfilter for the game "Path of Exile". It hides low value items, uses a markup-scheme and sounds to highlight expensive gear and is based on economy data mining.

-DEPRECATED-NeverSink-EconomyUpdated-SC-Filter

This is the SOFTCORE economy-updated version of my filter. It's based on the stable version, but is auto-updated with cutting-edge economy information (which are analyzed, postprocessed and run through several algorithms) every 4 hours.

FilterBlade-Public-Assets

Contains public custom files, such as extra hover descriptions for items listed on FilterBlade.

License:MITStargazers:14Issues:6Issues:0

VS-Code-PoE-Filter-Markup-Extension

This is a small visual studio code extension that provides markup for the Path of Exile .filter language.

Filter-Precursors

The filter precursors are the "source code" version of NeverSink's filter. They're written in a custom domain language and needs to be compiled with the FilterPolishZ project to create all filter variations.

NotepadPP-PoE-Filter-Markup-Language

A small markup language for PoE filter editing. Includes a dark and a bright style.

License:MITStargazers:3Issues:3Issues:0

-DEPRECATED-NeverSink-EconomyUpdated-HC-Filter

This is the HARDCORE economy-updated version of my filter. It's based on the stable version, but is auto-updated with cutting-edge economy information (which are analyzed, postprocessed and run through several algorithms) every 4 hours.

DiscordBot-FilterBlade

A tiny bot for the filterblade discord support channels to auto-address concerns.

License:MITStargazers:2Issues:2Issues:0

Filter-ItemEconomyAspects

Collection of Files used to provide meta-information about certain Path of Exile unique, divination cards and other tierlists.

PrototypingLab

Some years ago, I've designed a little project, that allows to quickly test out scripts in a WPF environment, that also auto-generates UI, times functions etc. I mainly use it to solve https://projecteuler.net/ tasks, but it's also useful to quickly test out different ideas in C#

Language:C#License:GPL-3.0Stargazers:2Issues:3Issues:0

Csharp-Newproj-Templates

Some useful templates for new csharp projects, such a Windows service and a tray app service

Language:C#License:MITStargazers:1Issues:3Issues:0

Minigame-AegisSquad

Learning unity. Playable first version of a mini-game prototype: equip your little squad with weapons, pick synergizing abilities and upgrades and defened against a horde of monsters

Language:HTMLStargazers:1Issues:3Issues:0

VS-Code-FilterBlade-Markup-Extension

www.filterblade.xyz relies on a domain language (.option) file to generate the overview, customize and lootsimulator screen. This language provides basic syntax highlight support for visual studio code

License:MITStargazers:1Issues:3Issues:0

NeverSink-Unity-Playtesting

Playtesting for unity game development streams

Language:HTMLStargazers:0Issues:2Issues:0

NeverSinksExtensionsMethods.Net

A small collection of extension methods, that I frequently use.

Language:C#License:MITStargazers:0Issues:3Issues:0
Stargazers:0Issues:2Issues:0