Eunpyoung Kim's repositories
awesome-unity-free
A community driven list of useful Unity Game Engine "FREE" packages, libraries and others.
NF.AI.PathFinding
โก๏ธ dotnet pathfinding : A*, JPS(Jump Point Search) ,JPS(with Orthogonal), JPS+
vs.shader-developing-using-unity
๐๐ ๋์์๊ฐ์ข. https://shaderdev.com/
nf.example.shader
๐๐ ์ ๋ํฐ ์ ฐ์ด๋ ์ฐ์ต - https://netpyoung.github.io/study.unity-shader
bs.introduction-to-shader-programming
:books:๐์ฑ ๊ณต๋ถ. ์ ฐ์ด๋ ํ๋ก๊ทธ๋๋ฐ ์ ๋ฌธ
nf.data-flow
:orange_book: Generate C# code, Sqlite/SqlCipher database from Excel
bs.shader_startup
:books:๐์ฑ ๊ณต๋ถ. ์ ๋ํฐ ์์ด๋ ์คํํธ์
nf.protocol-flow
:blue_book: Generate interface class from .proto
DDrawWorld
megayuchi๋์ PixelHorizon๋ฒ ์ด์ค๋ก ์ฝ๋ ๊ฐ์ง๊ณ ๋๊ธฐ
casting-spels-clojure
๐ฐ๐ท SPEL ์ธ์ฐ๊ธฐ : https://lispkorea.github.io/casting-spels-clojure/
catchup-onlisp
๐ฐ๐ทโฏ OnLisp ๋ฐ๋ผ์ก๊ธฐ : https://lispkorea.github.io/catchup-onlisp/
clojure-complete
A Clojure Programming Book in Korean
commonlisp-guide
๐ฐ๐ทโฏ ์ปค๋จผ๋ฆฌ์คํ ๊ธธ์ก์ด : https://lispkorea.github.io/commonlisp-guide/
csharp-features
C# ๋ฒ์ ๋ณ๋ก ์ถ๊ฐ๋๋ ํผ์ฒ๋ฅผ ์ฐจ๊ทผ์ฐจ๊ทผ ๋ฐ๋ผ์ก๊ธฐ ์ํด ๋ง๋ ํผ์ฒ ํ ์คํธ ํ๋ก์ ํธ
emacs-for-lisper
๐ฐ๐ทโฏ๐ ๋ฆฌ์คํผ๋ฅผ ์ํ ์ด๋งฅ์ค : https://lispkorea.github.io/emacs-for-lisper
Hello-C-World
C์ธ์ด ๊ธฐ๋ณธ์ ์คํ ์งํ (์คํ์, ๋ด์ฉ ๋ฌธ์ ๋ฑ ์ ๊ณ ํ์ํฉ๋๋ค.)
learnxinyminutes-docs
Code documentation written as code! How novel and totally my idea!
lispkorea.github.io
๐ฐ๐ทโฏ๐ฝ Lisp Korea Static Site - https://lispkorea.github.io/
nf.task-flow
WIP. collection of task
note.mediamix
โ๏ธ ๋ทํ์ ๋ฏธ๋์ด ๋ ธํธ
note.project-record
โ๏ธ ๋ทํ์ ํ๋ก์ ํธ ๊ธฐ๋ก
RazorEngineCore
.NET6 Razor Template Engine
successful-lisp-kr
๐ฐ๐ทโฏ Successful Lisp ํ๊ธ : https://lispkorea.github.io/successful-lisp-kr/
tech-radar
Visualizing our technology choices
template-emacs.d
wip: ๐ฐ๐ท ์ด๋งฅ์ค ํ ํ๋ฆฟ
test-workflow
only test purpose
tryclojure-kr
Clojure live REPL tutorial