ncsoft / Unreal.js

Unreal.js: Javascript runtime built for UnrealEngine

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Freeze for a second on spawning actor with JS component

jmgomez opened this issue · comments

As the title said, it takes more than a second to UnrealJs to init in a new UWorld.

  1. Is it expected?
  2. Is there any way to reduce the initial load time?
  3. Can the heavy lifting be executed in another thread?