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Unreal.js: Javascript runtime built for UnrealEngine

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Object Spawned From Blueprint Not Inheritting Blueprint Behaviors

Peege151 opened this issue · comments

Hi All,

I have an issue with blueprint extension. The blueprint makes a static mesh actor always face the player. It works when dragged from editor.

If I spawn the object from javascript using class MyActor extends Blueprint.Load(/'UE_SMA_BP')... it does not inherit the behaviors exhibited when the blueprint is dragged from editor.

Do I need to initialize the class differently to ensure I inherit all the behaviors established in the BP? I'm using the code from the helloBlueprint.js example.