Object Spawned From Blueprint Not Inheritting Blueprint Behaviors
Peege151 opened this issue · comments
Patrick commented
Hi All,
I have an issue with blueprint extension. The blueprint makes a static mesh actor always face the player. It works when dragged from editor.
If I spawn the object from javascript using class MyActor extends Blueprint.Load(/'UE_SMA_BP')...
it does not inherit the behaviors exhibited when the blueprint is dragged from editor.
Do I need to initialize the class differently to ensure I inherit all the behaviors established in the BP? I'm using the code from the helloBlueprint.js example.