ncsoft / Unreal.js

Unreal.js: Javascript runtime built for UnrealEngine

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Question: Use for in game player-based scripting?

eoware opened this issue · comments

Sorry for the cross-posting, also posted this on the marketplace.

Can this be used to add in game scripting capability to a game? Say you wanted to allow the player to write javascript to automate gameplay, is that something I would use Unreal.js to do? Or is it primarily for design time or game-driven runtime script execution?

Does it support mechanisms like nbind that let you inject your own context variables and objects into a minimal V8 execution context for the player to use rather than the full unreal API?

I am going to close this. @getnamo answered this well on a different issue thread:
#259 (comment)