Question: Use for in game player-based scripting?
eoware opened this issue · comments
Sorry for the cross-posting, also posted this on the marketplace.
Can this be used to add in game scripting capability to a game? Say you wanted to allow the player to write javascript to automate gameplay, is that something I would use Unreal.js to do? Or is it primarily for design time or game-driven runtime script execution?
Does it support mechanisms like nbind that let you inject your own context variables and objects into a minimal V8 execution context for the player to use rather than the full unreal API?
I am going to close this. @getnamo answered this well on a different issue thread:
#259 (comment)