ncsoft / Unreal.js

Unreal.js: Javascript runtime built for UnrealEngine

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Renaming an object () on top of an existing object () is not allowed

TheGJ opened this issue · comments

commented

Hello,

I'm having a huge issue with the blueprint function "Open Map" when my map have a JS file in it attached to an actor :

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp] [Line: 208] Renaming an object (Package /Game/Maps/GloveMap) on top of an existing object (Package /Game/Maps/UEDPIE_0_GloveMap) is not allowed

The actor is really basic, just a blueprint actor with a javascript component.

Ready to pay to resolve this issue.

Thanks!