Renaming an object () on top of an existing object () is not allowed
TheGJ opened this issue · comments
Hello,
I'm having a huge issue with the blueprint function "Open Map" when my map have a JS file in it attached to an actor :
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp] [Line: 208] Renaming an object (Package /Game/Maps/GloveMap) on top of an existing object (Package /Game/Maps/UEDPIE_0_GloveMap) is not allowed
The actor is really basic, just a blueprint actor with a javascript component.
Ready to pay to resolve this issue.
Thanks!