nayaku's starred repositories
Paints-UNDO
Understand Human Behavior to Align True Needs
lightning-hydra-template
PyTorch Lightning + Hydra. A very user-friendly template for ML experimentation. ⚡🔥⚡
Whisper-Finetune
Fine-tune the Whisper speech recognition model to support training without timestamp data, training with timestamp data, and training without speech data. Accelerate inference and support Web deployment, Windows desktop deployment, and Android deployment
Genshin_Datasets
Genshin Datasets For SVC/SVS/TTS
Bark-Voice-Cloning
Bark Voice Cloning and Voice Cloning for Chinese Speech
Retrieval-based-Voice-Conversion-WebUI
Easily train a good VC model with voice data <= 10 mins!
local-talking-llm
A talking LLM that runs on your own computer without needing the internet.
Chinese-LLaMA-Alpaca-3
中文羊驼大模型三期项目 (Chinese Llama-3 LLMs) developed from Meta Llama 3
moonscript
:crescent_moon: A language that compiles to Lua
com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
build-lua-in-rust
《用Rust实现Lua解释器》 / _Build a Lua Interpreter in Rust_
ASRT_SpeechRecognition
A Deep-Learning-Based Chinese Speech Recognition System 基于深度学习的中文语音识别系统
stanford_alpaca
Code and documentation to train Stanford's Alpaca models, and generate the data.
trainable-agents
Code and datasets for "Character-LLM: A Trainable Agent for Role-Playing"
stable-video-diffusion-webui
stable-video-diffusion-webui, img to videos| 图片生成视频
vscode-win7
Visual Studio Code fork for Windows 7/8/8.1
UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
UnityCsReference
Unity C# reference source code.
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译