WaveBuffer BufferCount is always zero
GundlackFlorian opened this issue · comments
Hello,
I noticed that when i'm using WaveBuffer the [Type]BufferCount is always zero, i guess this isn't normal.
private void WasapiCaptureOnDataAvailable( object? sender, WaveInEventArgs e )
{
var waveBuffer = new WaveBuffer( e.Buffer );
Trace.WriteLine( $"BytesRecorded: {e.BytesRecorded}" );
Trace.WriteLine( $"FloatBufferCount: {waveBuffer.FloatBufferCount}" );
Trace.WriteLine( $"ByteBufferCount: {waveBuffer.ByteBufferCount}" );
}
My output:
...
BytesRecorded: 21168
FloatBufferCount: 0
ByteBufferCount: 0
BytesRecorded: 17640
FloatBufferCount: 0
ByteBufferCount: 0
BytesRecorded: 21168
FloatBufferCount: 0
ByteBufferCount: 0
BytesRecorded: 17640
FloatBufferCount: 0
ByteBufferCount: 0
...
I'm using
NAudio 2.2.1
.net 7.0
C# 11.0
Ok if i set the number of bytes it works
private void WasapiCaptureOnDataAvailable( object? sender, WaveInEventArgs e )
{
Trace.WriteLine( $"{e.BytesRecorded}" );
var waveBuffer = new WaveBuffer( e.Buffer )
{
numberOfBytes = e.BytesRecorded
};
Trace.WriteLine($"{waveBuffer.FloatBufferCount}");
}
Little bit weird that it can't be set in the ctor and that it is not specified in the doc/samples.