Missing explanation
PPrasai opened this issue · comments
In the first "Introduction" chapter, there is this piece of code to ascertain the next step of the Walker:
void step() {
float stepx = random(-1, 1);
float stepy = random(-1, 1);
x += stepx;
y += stepy;
}
For some reason, the next step is always drawn relatively to the top-left of current location and the Walker heads in the general direction towards the top-left of the window. Some explanation about why the Walker's behaving like that would be very much appreciated!
Addressed in noc-book-2 now.