Throne Vault's repositories
AvaloniaRibbon
Ribbon for avalonia
CalcEngine
A C# implementation of a calculation engine that is small, fast, and extensible.
ComputeShaderBVHMeshHit
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
diamond-webgl
Ray-tracing engine for real-time diamond rendering in WebGL
fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
galaxy-gravity
Unity demonstration of job system with gravitational fields
Galaxy-Simulation
Simulation of thousands of particules using Newton's equations and GPU computing
GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
GPURayTracer
Nullrender is a real-time GPU accelerated ray tracing renderer written in c#.
HdrpVatExample
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
InstantPipes
A Unity editor tool for quickly generating pipes — with pathfinding
Lasp
Low-latency Audio Signal Processing plugin for Unity
LaspVfx
Audio reactive Unity VFX with LASP
MultiScene
A multi-scene workflow/tool for using multiple scenes in one go in Unity. [Saving for Preservation]
Net3dBool
This is a port of the java j3dbool library to C#
OctreeSplatting
A demo of CPU octree splatting algorithm
SdfVfxSamples
Unity VFX Graph samples with SDF (signed distance field)
SmallVCM
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
Unity-Bullet-Hell
An extremely efficient projectile generator for unity.
unity-hierarchy-header
Text-based simple hierarchy header, no fancy magic, just works
Unity-Tank-track-simulation
Simulation of a tank tracks with Unity3d
UnityHDRPSimpleWater
Simple water shader prepared with ShaderGraph in Unity 2018.3.6
VfxGraphGraphicsBufferTest
A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
VoxToVFX
Import a MagicaVoxel project to Unity using the new VFX Graph