nanoskript / vrm-rigify

Generate Blender Rigify armatures for VRM models

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Can generation for hair be added?

azur1s opened this issue · comments

commented

As of right now after my model after the humanized step it's all correct except that there's no hair bones. I am trying to manually move the old hair bones to the new armature but I don't really know how. Could it be generated along side when doing the humanized step?

I'm trying both just parenting and joining both armatures, but the hair bones does not move with the head's rotation and I don't really know how to get it to work together.

Sorry if it does not sound clear, I don't really know how to explain it. :P

The hair bones should already be copied over to the new armature. Not all the bone layers are visible by default so you will need to enter Pose Mode and select the Armature, and then in Object Data Properties, enable the layer for the hair bones (and other miscellaneous bones):

image

This is what it looks like in the viewport with just the layer with the hair bones enabled:

image
commented

Thanks! I havent noticed it all along 😅. So this issue could probably be closed?

Feel free to close the issue if you feel that your question has been answered.

commented

Thanks a lot!