n64decomp / mk64

A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver.

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Player struct

MegaMech opened this issue · comments

There's a duplicate player struct. Can we remove that? (It was required to match, but maybe not anymore)

Player stuff go in own header?

Vec3f and what not should go in ultratypes.h

or mk64.h