Make `resource_type` a different type in RunGetDetailed
65536william opened this issue · comments
When a run fails, it might fail before a resource has even been allocated due to validation or some other error. Therefore resource_type
is None, which isn't a str
.
So the resource_type
field in RunGetDetailed
should probably update to account for this fact. But the actual type of resource_type
should probably be thought about more. For instance I think you could potentially train on multiple GPUs which aren't all the same type.
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