WASM Input (needs to be better)
simbleau opened this issue · comments
This crate has a historic battle to handling input correctly on WASM. These problems make up a sizeable majority of unresolved issues:
As I understand it, bevy recently updated to winit 0.29 - which brought consistent APIs to physical keys vs. logical keys, right? (p.s. thanks @Vrixyz - bevyengine/bevy#10702)
Egui just released 0.25, which dually brought in changes to reflect the new winit 0.29 update.
I think we're now unblocked.
These are the issues I face daily working in a completely WASM codebase using bevy_egui and would love to see prioritized
Does #236 help with any of these issues? I was hoping the winit upgrade on bevy main would
Does #236 help with any of these issues? I was hoping the winit upgrade on bevy main would
Yes, alongside bevyengine/bevy#11400 ; I think we are able to drive #178 to completion 🤞