Advanced turn override should accept negative values (or implement mana dork functionality)
john-sun85 opened this issue · comments
john-sun85 commented
Currently: #T = -1 returns same results as #T = 0.
Desired functionality #T = -1 calculates for chance of having mana available 1 turn before CMC.
Can't see the backend code so don't know how mana dorks are being calculated when forced as a mana source, so this may be a bigger project to add functionality which allows for "playing" mana dorks.