enable_entity_radiation_damage seems to be ignored when using mobs_redo
dontfwiththestream opened this issue · comments
I have a server with technic plus, mobs_redo, mobs_animals/mobs_water and i made a trap for mobs where they fall into a pit of 0.0% uranium blocks. I have not changed the defaults for this setting (enable_entity_radiation_damage), which is default to true. The entities are not being dealt damage whatsoever
Mobs using mobs_redo
have the immortal
armor group by default, so they are immune to radiation damage: https://github.com/minetest-mirrors/mobs_redo/blob/ce47b81da56bba7618f1ab62ede0daaca1b88ced/api.lua#L3267-L3274
Lines 296 to 302 in f5949f6
Ah, thank you. It was my misunderstanding then
in context that doesnt make sense, the sea turtles in mobs_water are set to 250, not immortal
The armor = <number>
only sets the value of the fleshy armor group, see the link to the code in my previous comment.