Error: "default:sign_steel_yard_yard" is not a registered node
S-S-X opened this issue · comments
The following occurred when I tried to place default:sign_steel_yard:
2021-04-19 17:07:27: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): "default:sign_steel_yard_yard" is not a registered node!
2021-04-19 17:07:27: ERROR[Main]: stack traceback:
2021-04-19 17:07:27: ERROR[Main]: [C]: in function 'swap_node'
2021-04-19 17:07:27: ERROR[Main]: ...Minetest\bin\..\games\antum\mods\signs\signs_lib/api.lua:887: in function 'after_place_node'
2021-04-19 17:07:27: ERROR[Main]: ...Minetest\bin\..\games\antum\mods\signs\signs_lib/api.lua:934: in function 'after_place_node'
2021-04-19 17:07:27: ERROR[Main]: C:\Games\Minetest\bin\..\builtin\game\item.lua:385: in function <C:\Games\Minetest\bin\..\builtin\game\item.lua:258>
I am running Minetest server v5.4.1 with signs_lib 2021-03-04-2.
Edit: Happened with hanging sign as well:
2021-04-19 17:18:46: ACTION[Server]: AntumDeluge places node default:sign_steel_hanging at (289,6,80)
2021-04-19 17:18:46: ACTION[Main]: Server: Shutting down
compassgps writing settings
[PrivilegeAreas] Saving data
2021-04-19 17:18:52: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): "default:sign_steel_hanging_yard" is not a registered node!
2021-04-19 17:18:52: ERROR[Main]: stack traceback:
2021-04-19 17:18:52: ERROR[Main]: [C]: in function 'swap_node'
2021-04-19 17:18:52: ERROR[Main]: ...Minetest\bin\..\games\antum\mods\signs\signs_lib/api.lua:887: in function 'after_place_node'
2021-04-19 17:18:52: ERROR[Main]: ...Minetest\bin\..\games\antum\mods\signs\signs_lib/api.lua:934: in function 'after_place_node'
2021-04-19 17:18:52: ERROR[Main]: C:\Games\Minetest\bin\..\builtin\game\item.lua:385: in function <C:\Games\Minetest\bin\..\builtin\game\item.lua:258>
The were signs that I used /giveme command with.
Edit: I see now that what I wanted was default:sign_wall_steel. So perhaps this is invalid as the other entities were never meant to be able to be held.
Vanessa Dannenberg VanessaE · 7 months ago Maintainer
Indeed, your guess is correct; no normal user should have those nodes, as they are "internal" to the mod. The fact that you can't properly place one is itself a bug, so this issue is still valid, but low-priority.
Jordan Irwin AntumDeluge · 7 months ago Author
Okay, thanks for letting me know :). I will leave it open then.
i still have the same problem with the latest version of the mod.