drops crashs the server if pipeworks-pipe burst
RonnyBarthmann opened this issue · comments
Ronny Barthmann commented
every time a pipe in pipeworks burst my server hangs in a crash-loop because of the drops mod
i need to disable drops, restart the server and after the aftermath, enable drops again ...
the Log says:
2023-01-03 04:05:21: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'pipeworks' in callback environment_Step(): .../Minetest/Minetest/server3/.minetest/mods/drops/init.lua:96: attempt to index local 'dropper' (a nil value)
2023-01-03 04:05:21: ERROR[Main]: stack traceback:
2023-01-03 04:05:21: ERROR[Main]: .../Minetest/Minetest/server3/.minetest/mods/drops/init.lua:96: in function 'item_drop'
2023-01-03 04:05:21: ERROR[Main]: ...st/worlds/Creative/worldmods/pipeworks/routing_tubes.lua:55: in function 'insert_object'
2023-01-03 04:05:21: ERROR[Main]: ...t/worlds/Creative/worldmods/pipeworks/item_transport.lua:341: in function 'on_step'
2023-01-03 04:05:21: ERROR[Main]: ...netest/worlds/Creative/worldmods/pipeworks/luaentity.lua:379: in function 'move_entities_globalstep_part2'
2023-01-03 04:05:21: ERROR[Main]: ...netest/worlds/Creative/worldmods/pipeworks/luaentity.lua:409: in function <...netest/worlds/Creative/worldmods/pipeworks/luaentity.lua:393>
2023-01-03 04:05:21: ERROR[Main]: /home/ubuntu/minetest561/bin/../builtin/game/register.lua:431: in function </home/ubuntu/minetest561/bin/../builtin/game/register.lua:417>
is there any fix for this on the way ?
or is this only happening on my server ?
wsor4035 commented
it appears this is an issue with the drops mod rather than pipeworks. not much we can do it about it here
Ronny Barthmann commented
this fix in drops seams to works:
wsor4035 commented
then this issue should be good to close?
Ronny Barthmann commented
i goes so ?