LBM Conversion only worked on some nodes, not on others
Bastrabun opened this issue · comments
abriglass:stained_glass_frosted or abriglass:stained_glass_blue didn't convert, whatever colour is behind param6 did.
There may be more examples I didn't find yet
i tested this, and LBM conversion worked on all the variants. it's a run-once LBM, did it perhaps run on your world once, you reverted it and placed some nodes, then tried again?
additionally works for me. to add additional info to flux comment, iirc lbm runs are tracked in env_meta.txt, so you might be able to delete progress out of there for it to start over on map blocks. citation needed
looking at my env_meta.txt file,
lbm_introduction_times = :doors:replace_doors_door_glass~0;:doors:replace_doors_door_obsidian_glass~0;:doors:replace_doors_door_steel~0;:doors:replace_doors_door_wood~0;:doors:replace_xpanes_door_steel_bar~0;:farming:start_nodetimer_cotton~0;:farming:start_nodetimer_wheat~0;default:3dtorch~0;default:convert_saplings_to_node_timer~0;default:upgrade_chest_locked_v2~0;default:upgrade_chest_v2~0;xpanes:gen2~0;abriglass:glass_convert~4830;abriglass:lightglass_convert~4830;
lbm_introduction_times_version = 1
seems i recalled the file correctly. dont recall how to edit it out nicely
i would guess deleete abriglass:glass_convert~4830;abriglass:lightglass_convert~4830;
off the end - please test on a backup first, etc
talked to Bastrabun, will fix some other stuff tonight
hmm, going to keep this open just in case for the lbm stuff for a little bit longer, till @Bastrabun does more testing anyways, fixed the other stuff