mrvux / dx11-vvvv

DirectX11 Rendering within vvvv

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TextureArray and TextureSpread Renderer MemoryLeak

cloneproduction opened this issue · comments

Hello Vux,

Unless this is a normal behavior, changing texture count makes the memory to keep growing, I tried this with an LFO and Random to change the count every second (see simple attached patch)

In TaskManager VVVV's memory keep going up and is never released, even if nodes are deleted or reset.

vvvv_50beta38.1_x64
DX11 pack Version 1.3.1
Uploading TextureArray.zip…

EDIT--
This is also the case if texture size is changing.