Unevaluated Image Shader Node keeps updating in pipline - leads to exception
rmtttt opened this issue · comments
I think there a few issues actually, for more details you better check the patch.
To reproduce:
- Apply any texture effect to any texture;
- Render the result to a TempTarget;
- Use the TempTarget Buffer as a texture on other effect and render it on screen - effect should be connected with output renderer through group node.
- Turn off Evaluate of texture effect;
- Turn off and then turn on again the group which is connected to output renderer.
vvvv_50beta38.1_x64 (the same with latest alpha)
latest dx11
win10
gtx 1080ti