SetWindowBounds (Windows) doesn't work with DX11 Renderer
antokhio opened this issue · comments
SetWindowBounds (Windows) doesn't work with DX11 Renderer
to test replace renderer in a help patch
for (int i = 0; i < SpreadMax; i++) { if (FIn[i] != null) { FOut[i] = (int) FIn[i].Window.Handle; } }
where FIn is
[Input("Input")] IDiffSpread<INode> FIn;
to get real handle
Yes renderer output it's control, not the top window, so need to get the window via node interface.
Main thing is that even with node fully hidden, behaviour is preserved, which is not the case with windows as it might get destoyed