Occlusion Blurr kernel issue
giagitom opened this issue · comments
It seems also related to Multiscale occlusion
Hmm, not sure where this is coming from. It is not from multi-scale. If you switch it of and set radius to 12.5 you get it too. It might be because we are reconstructing normals from depth and screen position.
looks like its not only a normal issue ( I tried the more accurate calculation from https://gist.github.com/bgolus/a07ed65602c009d5e2f753826e8078a0) . Its seems to be rather the ssao-blur, and especially the depth threshold and its test. Have a look at the patch :
ssaopatch.patch