mmaulwurff / ultimate-custom-doom

Advanced customization mod for GZDoom.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Modifying self damage multiplier results in taking no splash damage from your own rockets at all.

CortexReaver opened this issue · comments

Subj. Decided just to tweak this bs vanilla balance and this ended up with skipping any damage from my rockets.
UPD: It's harder to reproduce than I actually thought. It's like it multiplies the already calculated value on this multiplier you have entered each time the game loads a level, again and again. So, for example, If you have set it to something like 0.625, it will result in SelfDamageValue*0.625^n where n is level transition\save loading count, making self damage value infinitely small in the end.